For this project, I'm learning to make a pixel art using Photoshop and import them to Unity. The theme given was pirate theme so I decided to create Background Pirate Cave Environment props Character design - Pirate As for the background, I had references side by side my art and tiles that I have created for 2d platform games. The end result will show you the whole scene of 2D platform games and a little bit of animations. I made a cave with two holes and I used various colors but still remain under 30 colors for background. This is made in Photoshop. Next, I planned to draw maximum 3 types of props that I can insert it in the background which is a ship pole with an old flag on it from a shipwreck, that I did not make for the background. A barrel which is one of the common item/prop for the theme of pirate. I also added skulls to decorate the caves. The finale of the background will look like this. I used ship pole and skulls to decorate the background, the barrel will be on the p...
First Draft : Floor Plan This game takes place in a village house (Rumah Kampung) which is Grandma's house. The area consist of Grandma's room (close area), Abi's room, living room plus dining room and front porch. The gameplay started when Abi woke up and walks to the Living Room. For this game, we agreed to make it as simple as possible with this one limited space. Player can go outside but only till front porch because the situation in this game is the area was happened to have flood and players cannot go any further unless they solved the puzzle which is escape using "sampan" that was provided in the game. The first model of the house was made in Autodesk 3ds Max, which is for me is easy to use when it comes to level design or construct a buildings, houses, rooms etc and after that. First Look : Before this updated version, there was no grandma's bedroom and there was a veranda but this is after we discussed again, this is the ...
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